
Missile Wars Revival
A fast-paced multiplayer game powered by WebSockets and strategy. Real-time location-based combat with player progression and social features.
Key Features
Built from scratch using modern web technologies.
Real-time Multiplayer
Full WebSocket infrastructure for synchronized gameplay across all connected players.
Location-based Combat
Fire missiles at real-world coordinates, with trajectory tracking and impact detection.
Player Progression
Leagues, rankings, and inventory systems to keep players engaged long-term.
Social Features
Friend lists, real-time messaging, and nearby player discovery.
Development Timeline
30 stages of development from initial prototype to full-featured game.































Initial app with map load and pin on user position
Technology Stack
Concept Art & Design
Early design explorations and UI concepts.

Shop Concept

Friends Interface

Login Screen

Game Map

Profile Page
Developer Notes
I led development for Missile Wars Revival, building a full real-time infrastructure using Node.js and WebSockets. I originally joined the project as a junior frontend developer, but my passion and initiative saw me promoted—first to lead frontend, then to project lead.
Over the course of development, I rewrote the entire frontend codebase, refactored major portions of the backend, and introduced features like an AI opponent for off-peak matchmaking. This project was a deep dive into multiplayer architecture, system design, and gameplay balance—while also teaching me how to keep things fun.
Interested in similar projects?
Get in touch to discuss your multiplayer or real-time project.